The overall aesthetic goes a bit too hard on the color saturation, but there’s a nice amount of world detail, lighting, atmospheric effects, and the enemy variety isn’t that bad either. I will give the game some credit though – the levels themselves actually look great. Honestly, to me, it felt like it was trying to be something like Nioh, but without realizing what makes Nioh so good – Nioh doesn’t require you to repeat the same levels over and over, for example. In a way, the game is trying to encourage you to grind out materials so you can mess around with equipment and minmax, but if you’re not into that and just want to play a fun and NOT grindy action RPG, then Godfall isn’t it. The missions in each of these areas take place on the same level, so it’s essentially the game’s way of inflating its own playtime by recycling content you’ve already played through. So, when I got to the third area’s boss, I had to go back to the first area, repeat a couple missions there to get material, go the second area and complete a couple missions there, and then finally to the third area to get material there. Yes, in order to actually open the gates to get to the major bosses, you need material not just from that boss’ area, but any previous area too. And that’s before you consider the fact that the game literally has you run these same missions over and over to farm for material just to advance the main story. #Pixel 3 godfall seriesWhat you are left with is a series of levels that just come across as outright repetitive. I won’t deny the boss fights can be pretty fun and some of them have some cool designs, but it’s not enough to carry the experience. There’s a bit of optional exploration thrown in there, but the mission objective remains the same for most of the game. The missions mostly have you going through an area to meet up with a boss and promptly cut him down, killing numerous groups of enemies along the way. And while I’m on the topic of Musou games – Godfall happens to borrow my least favorite thing from them: insanely structured and repetitive missions. Musou games aren’t exactly known for their combat depth, so you can imagine how that feels here. This is no Nioh, it plays more like a Musou game but with even fewer combo strings. Yes, there’s a good amount of weapons to choose from and the variety offered by different suits and upgrades is nice, but when it comes down to it, all you’re really doing is repeating the same basic combo over and over. However, it’s bad in that there isn’t really a lot of depth here. It’s good in that hits have proper feedback and you can really feel it when you get hit or land a hit – the PS5 controller definitely helps out there too. This doesn’t necessarily make it an outright terrible game, but its barely going to be scraping by as an average one, let alone a good one. Godfall is yet another one of those games that tries to do a lot of things, but never really succeeds at any of them. However, as pointed out on the Reddit list (opens in new tab), there’s still a noticeable performance improvement for games like Elden Ring, Cyberpunk 2077, and Tales of Arise.So, I’m going to be blunt. Naturally, these titles won’t benefit like those which have been specifically optimized. Otherwise, VRR can be applied to unsupported PS5 games, though there may be unintended consequences, so you can always turn that off. #Pixel 3 godfall fullSony previously outlined several big hitters are getting supported on PS5, and you can find that full list below: Head to Settings > Video Output > Screen and Video, and you’ll find a new section called 'VRR'. #Pixel 3 godfall how to(Image credit: LG) How To Turn On PS5 VRRĪs there’s no downloadable system update required, VRR should appear in your PS5's settings once you've restarted your console.
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